ID | Name | Cost | Gems | Description | ||
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Income | ||||||
1 | Villager | 1 | 0 | you receive 1 gold per harvest. | ||
2 | Crops | 2 | 0 | you receive 2 gold per harvest. | ||
3 | Cow | 3 | 0 | you receive 3 gold per harvest. | ||
Defender | ||||||
7 | You | 2 | 3 | defends with base power of 4 and a D6 dice roll. | ||
8 | Knight | 8 | 3 | defends with base power of 5 and a D6 dice roll. deals 2 damage to non-giant enemies. |
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9 | Archer | 7 | 3 | defends with a base power of 4 and a D6 dice roll. gets a bonus point of 1 against flying enemies. deals 2 damage to flying enemies. |
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Healing | ||||||
13 | Beer | 2 | 1 | gives you +1 strength for the next battle. dispells dizzyness. one card moves to top when deck is shuffled. |
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14 | Elixir | 2 | 1 | grants vision. makes you dizzy. one card moves on top when deck is shuffled. |
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15 | Fairy | 0 | 5 | regenerates all archers, knights and you cards lost in the current battle. dispells dizzyness. heals poisoned. |
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16 | Potion | 4 | 1 | Revives one you. dispells dizziness. heals poisoned. |
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17 | Spice | 0 | 2 | Unleashes random effects. | ||
Attack | ||||||
18 | Meat | 4 | 1 | grants +2 bonus for next battle. does not work on herbivores. |
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19 | Bomb | 7 | 2 | deals 2 damage to non-giant enemies. | ||
20 | Powder | 5 | 1 | transforms a monster. some monsters might be resistant. |
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21 | Stick | 0 | 1 | deals 1 damage. can be used 2 times. |
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22 | Stone | 0 | 1 | deals 1 damage. discarded after use. |
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23 | Shroom | 3 | 1 | reduces monster strength by 1. if consumed without a target, grants vision and makes dizzy. |
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Defense | ||||||
25 | Fence | 2 | 0 | protects the village from one non-flying attack. discarded after use. |
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26 | Pit | 5 | 0 | kills an attacking non-flying monster. random position in deck. discarded after use. |
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27 | Wall | 12 | 0 | protects the village from one non-flying attack. only destructible by giant monsters. |
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28 | Moat | 15 | 0 | kills an attacking non-flying, not water based monster. only destructible by giant monsters. |
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29 | Gargoyl | 9 | 0 | protects the village from one flying attack. only destructible by giant monsters. |
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30 | Scarer | 2 | 0 | protects the village from one flying attack. discarded after use. |
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Loot | ||||||
31 | Boots | 0 | 5 | provides +1 bonus until deck is shuffled. | ||
32 | Claw | 0 | 8 | deals 1 damage. weakens monster by 1 point. always on top. |
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33 | Clover | 0 | 3 | upgrades one dice roll below 4. dispells dizzyness. |
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34 | Ember | 0 | 1 | holds secrets. | ||
35 | Eye | 0 | 1 | provides vision. dispells dizzyness. |
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36 | Fangs | 0 | 5 | deals 2 damage. | ||
37 | Fish | 0 | 1 | regenerates all You cards. can be fed to trolls. |
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38 | Flute | 0 | 4 | weakens snake like enemies. dispells dizzyness. |
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39 | Gem | 10 | 0 | get 1 gem. | ||
40 | Gems | 30 | 0 | get 3 gems. | ||
41 | More Gems | 60 | 0 | get 6 gems. | ||
42 | Gun | 0 | 10 | kills 1 monster. discard after use. |
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43 | Head | 0 | 10 | kills non-boss monsters. | ||
44 | Medal | 0 | 1 | give +1 bonus for the next battle. dispells dizzyness |
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45 | Medkit | 60 | 9 | regenerates all You cards. 3 uses. |
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46 | Octa | 0 | 8 | deals 1 damage. can be used 8 times |
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47 | Ring | 0 | 5 | provies +1 bonus until deck is shuffled. | ||
48 | Scanner | 60 | 1 | provides monster flavortext. dispells dizzyness. |
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49 | Scythe | 0 | 6 | deals 1 damage. | ||
50 | Skull | 0 | 1 | deals 1 damage. discarded after use |
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51 | Slate | 0 | 10 | holds secrets. | ||
52 | Sling | 0 | 5 | uses stones to deal 1 damage. kills giants. |
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53 | SlingAndStones | 0 | 0 | provides you with a sling and 3 stones. | ||
54 | Staff | 0 | 4 | transforms monsters into skeletons. strengthens skeletons. |
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55 | Stones | 0 | 0 | deals 1 damage. discarded after use. |
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56 | Tenta | 0 | 4 | deals 1 damage. 4 uses. |
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63 | Tooth | 0 | 7 | deals 1 damage. | ||
64 | Unihorn | 0 | 7 | provides luck. heals poisoned. dispells dizzyness. provides +1 bonus. |
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65 | Wand | 0 | 1 | Flip random monster or unflip active monster. | ||
66 | Hook | 0 | 3 | flips a monster. holds secrets. |